Game discourse needs game history!
If we are going to look at games as art, there are lines to be drawn. We already subconsciously draw these lines. We trust certain reviewers over others, especially in genres we love, and disregard those less engaged or knowledgeable. This isn't always about the reviewer's skill or expertise; we may disregard genres they do not like or have shallow engagement in, under the assumption we probably won't like it either due to aligning interests. When games are looked at as consumer products, these opinions and words are worth listening to. Some games are unfairly criticized, others unduly praised, but these subjective opinions are acceptable in the context of purchasing decision. However, many reviewers don't finish games and operate under tight deadlines for maximum engagement, which can skew their perspectives. The issues crop up when these reviews are taken to be the final arbiter in a game's overall worth. OpenCritic and Metacritic are going to average out these sc...